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Graphics Software Engineer

Loft Dynamics

Dübendorf · flexible Full-time Mid Level 4w ago

About the role

About us:

Loft Dynamics AG is the global leader in virtual reality (VR) flight training, and the first company with VR simulators qualified by both the FAA and EASA. Trusted by Alaska Airlines, Airbus Helicopters, the Los Angeles Police Department, and more, we serve the full aviation ecosystem – spanning commercial airlines, eVTOLs, and diverse helicopter operators, as well as schools, OEMs, governments, and regulators. Our mission is to make pilot training safer and more accessible, affordable, and scalable than ever before.

We produce full-motion VR simulators for helicopters, airlines, and eVTOLs that are ten times smaller and significantly more cost-effective than legacy simulators. We also provide a connected suite of solutions that integrate our simulators worldwide, including at-home training kits, virtual instruction from the world’s top pilots, and AI-driven training intelligence. Loft Dynamics is leading a global paradigm shift in pilot training and powering the next generation of highly skilled pilots.

About the role:

We are expanding our Graphics Software Engineering team, responsible for developing the core physics and graphics engine powering our advanced VR-based flight simulators. Our mission is to create immersive, high-fidelity 3D environments that enable pilots to train as if they were sitting in the actual cockpit.

As a Graphics Software Engineer, you will contribute to design, build, and optimize our rendering systems, working at the crossroads of software engineering, real-time graphics, simulation and aviation technology. Your work will directly enhance the realism, performance, and certification-readiness of our Flight Simulation Training Devices (FSTDs).

Key responsibilities:

  • Enhance the existing and implement new rendering features and visual effects for our in-house graphics engine
  • Optimize real-time 3D rendering pipelines for performance and quality
  • Maintain and improve the software architecture
  • Collaborate with aviation experts to elevate the realism of the simulation for pilot training
  • Maintain code quality and performance through reviews and testing
  • Contribute to innovation in graphics technology within the simulation domain

Key requirements:

  • Bachelor’s / Master’s degree in computer science, game development, computer graphics, or equivalent practical experience
  • 5+ years of experience developing graphics software using C++
  • Experience with modern rendering APIs (OpenGL, Vulkan, or DirectX)
  • Familiarity with shaders, GPU programming, and real-time rendering techniques
  • Good communication skills in English; German (B2 or above) is a plus

A plus would be:

  • Experience in simulation or game engine development
  • Experience in VR development
  • Strong math and physics foundation
  • Aviation knowledge

We offer a modern and flexible working environment with the latest development tools, exciting challenges, and future-oriented career opportunities for you!

If you are interested, we would enjoy receiving your application documents. We are looking forward to getting to know you.

Skills

C++DirectXDockerOpenGLVulkan

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