Lead UI/UX Designer
Uplers
About the role
Experience
5.00 years
Salary
Confidential (based on experience)
Shift
(GMT 05:30) Asia/Kolkata (IST)
Opportunity Type
Remote
Placement Type
Full time Permanent Position
Note
(*Note: This is a requirement for one of Uplers client - canibuild)
What do you need for this opportunity
Must have skills required
- Figma
- HTML
- CSS
canibuild is Looking for
Role
Lead UI/UX Designer
Shift Time
3:30am to 12:30pm
Work Mode
Remote (Work From Home)
Immediate Joiners Preferred
Immediate Joiners Preferred
Interview Rounds
HR Screening >> Assignment >> Final Interview
Job Summary
We're looking for a Lead UI/UX Designer who combines creative vision with technical discipline someone who can make experiences look amazing while building scalable, professional systems that elevate canibuild's product. At canibuild, design is more than making things look good it's about building slick, scalable, and innovative experiences that solve real problems for our users. In this role, you'll be hands-on with design while also shaping our design culture and processes. You'll create forward-thinking solutions, establish a design system that scales, and make sure design is seamlessly integrated into our product development lifecycle. You'll be the bridge between product, engineering, and leadership, ensuring we're not just building what was first imagined, but pushing towards something smarter and better. If you've led design for web products (not just websites), know how to keep design and engineering aligned, and have a passion for creating products that feel modern, usable, and polished, this role is for you. Experience with real estate or map-based design is a big plus.
Key Responsibilities
- Raise the design bar: Deliver innovative solutions that go beyond stakeholder ideas and set a higher standard for usability and polish.
- Own the source of truth: Keep designs up to date across what's live, in development, and in scope, so there's no confusion between teams.
- Build for scale: Create and maintain a design system in Figma with reusable components, ensuring consistency across products and screen sizes.
- Design end-to-end: Translate business and user needs into engaging, intuitive product experiences not just screens, but complete flows.
- Prototype fast: Use Figma to explore ideas quickly, get early feedback, and avoid endless rework.
- Research & testing: Run user interviews and usability tests, and turn insights into clear, practical design improvements.
- Trends & micro-interactions: Stay sharp on design trends and use micro-interactions thoughtfully, always mindful of performance and load times.
- Stress-test & advocate: Push your designs beyond the happy path, account for edge cases, and champion the user's perspective when tough trade-offs come up.
- DesignOps mindset: Bring process to design align design work with the software development lifecycle so engineers know exactly what's ready and what's next.
- Mentor & lead: Guide junior and mid-level designers, share best practices, and create a design culture that's both creative and disciplined.
What We're Looking For
- 5 years of UI/UX design experience, including 2 years in a senior or lead role.
- Strong track record designing and maintaining complex web products (SaaS or platform experience is ideal).
- Deep knowledge of responsive design and scaling across multiple resolutions.
- Expert in Figma not just for creating screens, but for managing design systems, components, auto-layout, variants, and rapid prototyping.
- Skilled in usability testing methods and tools to validate designs early.
- Understanding of Agile ways of working and how design fits into the SDLC.
- Basic knowledge of HTML/CSS to communicate effectively with developers.
- Excellent communication skills, able to explain design decisions to both internal teams and customers.
Bonus
Experience in real estate, GIS, or map-based design.
Portfolio requirement
Please include a link to your portfolio or share a Figma file that demonstrates your ability to design, structure, and maintain a web product. We're especially interested in seeing examples of design systems, responsive layouts, and how you've solved complex product challenges.
What Success Looks Like
- A design system in Figma is built, documented, and in active use by the team.
Requirements
- 5 years of UI/UX design experience, including 2 years in a senior or lead role.
- Strong track record designing and maintaining complex web products (SaaS or platform experience is ideal).
- Deep knowledge of responsive design and scaling across multiple resolutions.
- Expert in Figma not just for creating screens, but for managing design systems, components, auto-layout, variants, and rapid prototyping.
- Skilled in usability testing methods and tools to validate designs early.
- Understanding of Agile ways of working and how design fits into the SDLC.
- Basic knowledge of HTML/CSS to communicate effectively with developers.
- Excellent communication skills, able to explain design decisions to both internal teams and customers.
Responsibilities
- Deliver innovative solutions that go beyond stakeholder ideas and set a higher standard for usability and polish.
- Keep designs up to date across what's live, in development, and in scope, so there's no confusion between teams.
- Create and maintain a design system in Figma with reusable components, ensuring consistency across products and screen sizes.
- Translate business and user needs into engaging, intuitive product experiences not just screens, but complete flows.
- Use Figma to explore ideas quickly, get early feedback, and avoid endless rework.
- Run user interviews and usability tests, and turn insights into clear, practical design improvements.
- Stay sharp on design trends and use micro-interactions thoughtfully, always mindful of performance and load times.
- Push your designs beyond the happy path, account for edge cases, and champion the user's perspective when tough trade-offs come up.
- Bring process to design align design work with the software development lifecycle so engineers know exactly what's ready and what's next.
- Guide junior and mid-level designers, share best practices, and create a design culture that's both creative and disciplined.
Skills
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