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Principal Technical Artist

Respawn Entertainment

Canada · On-site Full-time Lead $165k – $256k/yr 2w ago

About the role

About

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.

Why Join Us?

  • This role is an opportunity to participate on a future looking team focused on building for the long term health of our customers and game.
  • As a principal you will drive a wide variety of initiatives that will touch every aspect of content creation.
  • This role will have a significant impact on how we make our product - and as a result the wider team and our players.

Core Roles And Responsibilities

  • Meet with end-users regularly to discuss challenges and identify opportunities.
  • Educate the team how to leverage and use the system, set best practices and encourage adoption.
  • Build and drive multi-disciplinary coalitions to go after solutions across organizational boundaries.
  • Design, build and maintain art pipelines, custom tools.
  • Automate the testing and validation of workflows.
  • Optimize slow processes and procedures.
  • Learn proprietary systems and be able to make them accessible to others.
  • Troubleshoot unknown issues and be on the front line of problem solving sticky situations.
  • Help teams transition content from old to newer workflows and when needed, automate adapting the content to meet new requirements.

Qualifications

  • 8+ years of professional game development experience.
  • Expertise in designing and implementing tools and workflows from upstream content creation applications all the way to runtime.
  • High level of proficiency with programming in DCC (python, mel, C#) or similar languages and UI frameworks (Qt).
  • Familiar with third party software we use to make content (Autodesk Maya, Adobe’s Creative Cloud suite).
  • Interest in content creation workflows, techniques and innovation.
  • Has built a large workflow/tool and supported it through the ship of a title (or season).

Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Skills

Adobe Creative CloudAutodesk MayaC#MelPythonQt

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