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Software Engineer, Core Systems (Rust)

SensitHaptics

Potsdam · Hybrid Senior 1w ago

About the role

About SensitHaptics

SensitHaptics builds the leading haptics technology for immersive gaming and professional sim racing. Our proprietary Metahaptics technology combines real-time data processing, low-latency audio/haptics generation and tightly integrated hardware control to deliver industry-leading immersion.

Our software stack runs close to the system, processes telemetry and simulation data in real time, and drives haptic hardware with extremely low latency. This is not a typical app role. It is systems engineering applied to gaming.

The Role

We are looking for an experienced software engineer to work on our Windows-based core software stack.

You will maintain and extend existing simulation integrations and implement new ones end-to-end. You will work primarily in Rust, with occasional React work for UI adjustments (~90% Rust / systems work and ~10% UI).

You will operate with a high degree of independence and ownership.

Tasks

  • Design, implement and maintain real-time, low-latency software components in Rust
  • Process and analyze live data streams from simulations and games (UDP, shared memory, custom protocols)
  • Implement low-level audio and haptics signal generation
  • Develop and optimize multi-threaded systems with strict latency and stability requirements
  • Maintain and extend existing Windows-only implementations; build new integrations independently
  • Write integration and end-to-end tests for complex, real-time systems
  • Help maintain and improve the CI/CD pipeline
  • Occasionally implement small UI changes in React (Tauri frontend)
  • Collect feedback from the community and incorporate it into feature improvements

Our Tech Stack

  • Rust (core systems, real-time processing)
  • Tauri with React frontend
  • Low-level audio / haptics generation
  • Real-time data ingestion (UDP, shared memory, proprietary protocols)
  • Multithreaded programming
  • Turso / SQLite
  • Mono-repository
  • Windows (primary and currently only supported platform)

Requirements

Required Skills & Experience

  • Professional Rust experience, or 5+ years with compiled languages (C/C++/C#/ Zig etc.)
  • Deep understanding of multithreading, concurrency models and synchronization
  • Strong intuition for low-latency systems and performance trade-offs
  • Experience with integration and E2E testing in non-trivial systems
  • Comfortable working on Windows-specific software
  • High level of independence, reliability and engineering discipline

Strong Plus Points

  • Experience with sim racing, racing telemetry or simulation data
  • Windows driver or low-level Windows API experience, especially related to audio
  • Deep understanding of Windows system internals
  • Background in audio engineering, DSP or haptics
  • Experience building performance-critical desktop applications

Benefits

  • Work on real systems software, not CRUD or dashboards
  • Ownership over critical parts of a market-leading haptics platform
  • Extremely short decision paths and direct collaboration with founders and hardware teams
  • Hybrid work setup with flexibility

Skills

C#C++MultithreadingReactRustSQLiteTauriTursoUDPWindowsZig

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