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Software Engineer Intern (Fall - 4 months)

Electronic Arts

Vancouver · On-site Internship Entry Level 3w ago

About the role

About

In this role, you will contribute to improving the reliability, observability, and overall operational excellence of backend services that power EA’s games. You’ll work on the platform that enables teams across EA to deliver stable, scalable, and high‑performing player experiences. Your work will help developers better understand and operate the systems behind our games.

You’ll partner with experienced engineers to understand how multi‑service systems behave in production, and help implement improvements that make these systems easier to monitor, debug, and operate. Example projects may include enhancing request tracing, improving system visibility through observability tooling, or refining service interactions to reduce operational complexity.

Throughout the internship, you’ll gain hands‑on experience with cloud technologies, monitoring and observability tools, and the practices that define production‑ready systems. You’ll also build a deeper understanding of the software development lifecycle—from requirement gathering and scoping, through implementation and iteration—while learning how engineering teams maintain and evolve live services at scale.

Responsibilities

  • Improve reliability, observability, and debuggability of distributed backend systems
  • Work with a tech lead to understand architecture and identify high‑impact improvements
  • Implement service changes to enhance tracing, logging, and system visibility (e.g., trace IDs)
  • Contribute to scoped designs spanning services, APIs, and asynchronous workflows
  • Integrate improvements with observability tools to increase system insight
  • Measure the impact of changes on debugging workflows and system visibility
  • Collaborate across teams to drive adoption of shared standards
  • Communicate progress, tradeoffs, and technical decisions clearly

Skills / Experience

  • Experience writing code in an object‑oriented or functional programming language
  • Understanding of APIs and service communication (e.g., REST, gRPC)
  • Familiarity with cloud‑based development environments (e.g., AWS, Azure, or GCP)
  • Exposure to debugging, logging, or monitoring concepts in distributed systems

Nice to Have

  • Experience with observability tools (e.g., Open Telemetry, Grafana, Cloud Watch, Loki)
  • Familiarity with Scala, Type Script, or Java
  • Basic understanding of distributed systems concepts (e.g., request flows, service boundaries)
  • Experience with containers (Docker, Kubernetes)

Qualifications

At this time, we are considering Undergrad students who will be enrolled in an accredited degree program in the fall of 2026, slated to graduate no earlier than Spring 2027. Applicants must be legally authorized to work in Canada on a full‑time basis during the 16‑week internship. Visa sponsorship is not available for this position.

Compensation and Benefits

Pay is just one part of the overall compensation at EA.

The hourly pay is just one part of the overall compensation also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full‑time), 16 paid company holidays per year, medical insurance, and 401(k).

Equal Opportunity Employer

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.

EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Skills

AWSAzureGCPgRPCREST

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