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Systems Software Engineer, Platform Architecture

Apple

US · On-site Full-time $114k – $199k/yr 1mo ago

About the role

About Us

Imagine what you can do here. At Apple, new ideas have a way of becoming extraordinary products very quickly. Bring passion and dedication to your job, and there’s no telling what we can accomplish together.

Do you love crafting elegant solutions to highly complex challenges? Can you intrinsically see the importance in every detail? At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. Join this team, and you’ll collaborate with engineers across Apple to build and deploy forward-looking prototype systems that contribute to the development of our world renowned hardware and software architecture.

You and your team will confirm that every product we make performs exactly as intended. Together, our work will be the reason millions of customers feel they can trust their devices every single day.

Description

Apple’s Platform Architecture group is seeking a systems engineer to build high performance functional models of advanced SoC designs and to help bridge the gap between Software and Hardware, influencing performance improvements, power efficiency, security, and the programming ease of Apple products.

Responsibilities

  • Prototype and analyze architecture and operating system proposals.
  • Interface kernels and drivers with processor & SoC models.
  • Work closely with cross-functional teams across product groups.
  • Promote new opportunities and techniques with other groups.

Preferred Qualifications

  • MS or PhD degree in Computer Science or Computer Engineering.
  • Experience debugging large, complex system software.
  • Scripting skills (Python).
  • Assembly experience.
  • Experience with kernel, driver and firmware development.
  • Experience with modeling and simulation.
  • Knowledge of ARM and/or X86 architecture.

Minimum Qualifications

  • BS degree.
  • Experience in low-level software, operating systems, or compilers.
  • Programming experience (C++/C).

Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $114,100 and $199,000, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including:

  • Comprehensive medical and dental coverage
  • Retirement benefits
  • A range of discounted products and free services
  • Reimbursement for certain educational expenses - including tuition, for formal education related to advancing your career at Apple.

Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Skills

ARMCC++PythonX86

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