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Member of Technical Staff, ML Compiler and Systems

Genesis AI

Paris · On-site Contract Lead 1mo ago

About the role

What You'll Do

  • Lead the evolution of our high-performance robotics simulation platform
  • Design and implement the compute infrastructure and data flow mechanisms to optimize performance for physics simulation and foundation model training
  • Lead development of our compiler stack, focusing on JIT compilation, LLVM IR, and GPU codegen to minimize compile time and maximize runtime performance
  • Collaborate with the team to improve the compiler's support for differentiable programming, crucial for training neural networks within simulations
  • Stay current on state-of-the-art ML compilers—such as those in torch, Triton, and JAX—and decide which techniques and approaches are best suited for our application
  • Work closely with simulation and robotics engineers to align compiler enhancements with application needs
  • Contribute to relevant open-source projects and participate actively in the broader compiler and systems community

What You’ll Bring

  • Strong background in compiler construction, particularly in JIT compilation and LLVM-based code generation
  • Extensive experience with GPU programming models (e.g., CUDA, Vulkan) and understanding of GPU architecture
  • Track record as a core contributor to GPU programming infrastructure—such as Torch, JAX, Mojo, Taichi, or Warp
  • Proven ability to profile and optimize complex systems for performance and scalability
  • Understanding of automatic differentiation and its application in simulation and machine learning contexts
  • Excellent communication skills and a collaborative approach to problem-solving
  • Enthusiasm for contributing to and engaging with open-source communities

Skills

CUDAJAXJIT compilationLLVM IRMojoTaichiTorchTritonVulkanWarp

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